My Project
CFX_Matrix Member List

This is the complete list of members for CFX_Matrix, including all inherited members.

aCFX_Matrix
bCFX_Matrix
cCFX_Matrix
CFX_Matrix()CFX_Matrixinline
CFX_Matrix(FX_FLOAT a1, FX_FLOAT b1, FX_FLOAT c1, FX_FLOAT d1, FX_FLOAT e1, FX_FLOAT f1)CFX_Matrixinline
Concat(FX_FLOAT a, FX_FLOAT b, FX_FLOAT c, FX_FLOAT d, FX_FLOAT e, FX_FLOAT f, FX_BOOL bPrepended=false)CFX_Matrix
Concat(const CFX_Matrix &m, FX_BOOL bPrepended=false)CFX_Matrix
ConcatInverse(const CFX_Matrix &m, FX_BOOL bPrepended=false)CFX_Matrix
Copy(const CFX_Matrix &m)CFX_Matrixinline
dCFX_Matrix
eCFX_Matrix
fCFX_Matrix
GetA() constCFX_Matrixinline
GetB() constCFX_Matrixinline
GetC() constCFX_Matrixinline
GetD() constCFX_Matrixinline
GetE() constCFX_Matrixinline
GetF() constCFX_Matrixinline
GetUnitArea() constCFX_Matrix
GetUnitRect() constCFX_Matrix
GetXUnit() constCFX_Matrix
GetYUnit() constCFX_Matrix
Is90Rotated() constCFX_Matrix
IsIdentity() constCFX_Matrixinline
IsInvertible() constCFX_Matrix
IsScaled() constCFX_Matrix
MatchRect(const CFX_FloatRect &dest, const CFX_FloatRect &src)CFX_Matrix
operator !=(const CFX_Matrix &src) constCFX_Matrixinline
operator==(const CFX_Matrix &src) constCFX_Matrixinline
Reset()CFX_Matrixinline
Rotate(FX_FLOAT fRadian, FX_BOOL bPrepended=false)CFX_Matrix
RotateAt(FX_FLOAT fRadian, FX_FLOAT x, FX_FLOAT y, FX_BOOL bPrepended=false)CFX_Matrix
Scale(FX_FLOAT sx, FX_FLOAT sy, FX_BOOL bPrepended=false)CFX_Matrix
Set(FX_FLOAT a, FX_FLOAT b, FX_FLOAT c, FX_FLOAT d, FX_FLOAT e, FX_FLOAT f)CFX_Matrix
Set(const FX_FLOAT n[6])CFX_Matrix
SetIdentity()CFX_Matrixinline
SetReverse(const CFX_Matrix &m)CFX_Matrix
Shear(FX_FLOAT fAlphaRadian, FX_FLOAT fBetaRadian, FX_BOOL bPrepended=false)CFX_Matrix
Transform(FX_FLOAT &x, FX_FLOAT &y) constCFX_Matrixinline
Transform(FX_FLOAT x, FX_FLOAT y, FX_FLOAT &x1, FX_FLOAT &y1) constCFX_Matrixinline
TransformDistance(FX_FLOAT dx, FX_FLOAT dy) constCFX_Matrix
TransformDistance(FX_INT32 dx, FX_INT32 dy) constCFX_Matrix
TransformDistance(FX_FLOAT distance) constCFX_Matrix
TransformPoint(FX_FLOAT &x, FX_FLOAT &y) constCFX_Matrix
TransformPoint(FX_INT32 &x, FX_INT32 &y) constCFX_Matrix
TransformRect(FX_FLOAT &left, FX_FLOAT &right, FX_FLOAT &top, FX_FLOAT &bottom) constCFX_Matrix
TransformRect(CFX_FloatRect &rect) constCFX_Matrixinline
TransformRect(FX_RECT &rect) constCFX_Matrixinline
TransformXDistance(FX_FLOAT dx) constCFX_Matrix
TransformXDistance(FX_INT32 dx) constCFX_Matrix
TransformYDistance(FX_FLOAT dy) constCFX_Matrix
TransformYDistance(FX_INT32 dy) constCFX_Matrix
Translate(FX_FLOAT x, FX_FLOAT y, FX_BOOL bPrepended=false)CFX_Matrix
TranslateI(FX_INT32 x, FX_INT32 y, FX_BOOL bPrepended=false)CFX_Matrixinline

Foxit Software Corporation Logo
@2019 Foxit Software Incorporated. All rights reserved.