My Project
fx_coordinates.h
Go to the documentation of this file.
1 
15 //<<<+++OPENSOURCE
16 //<<<+++OPENSOURCE_LICENSE
17 //<<<+++OPENSOURCE_BEGIN LIC==FOXIT||LIC==GOOGLE
18 
24 //<<<+++OPENSOURCE_MUST_BEGIN
25 #ifndef _FXCRT_COORDINATES_
26 #define _FXCRT_COORDINATES_
27 //<<<+++OPENSOURCE_MUST_END
28 
29 //internal classes
30 template<class baseType> class CFX_PSVTemplate;
31 template<class baseType> class CFX_VTemplate;
32 template<class baseType> class CFX_PRLTemplate;
33 template<class baseType> class CFX_RTemplate;
34 template<class baseType> class CFX_ETemplate;
35 template<class baseType> class CFX_ATemplate;
36 template<class baseType> class CFX_RRTemplate;
37 class CFX_Matrix;
38 
39 //*****************************************************************************
40 //* Point/Size
41 //*****************************************************************************
43 template<class BaseType>
44 class CFX_PSVTemplate : public CFX_Object
45 {
46  public:
47  typedef CFX_PSVTemplate<BaseType> FXT_PSV;
48 // typedef CFX_PSVTemplate<baseType> FXT_POINT;
49 // typedef CFX_PSVTemplate<baseType> FXT_SIZE;
50 
52  CFX_PSVTemplate() : x(0), y(0) {}
59  CFX_PSVTemplate(BaseType new_x, BaseType new_y) : x(new_x), y(new_y) {}
65  CFX_PSVTemplate(const CFX_PSVTemplate& other) : x(other.x), y(other.y) {}
66 
75  void Set(BaseType x, BaseType y) {FXT_PSV::x = x, FXT_PSV::y = y;}
83  void Set(const FXT_PSV &psv) {FXT_PSV::x = psv.x, FXT_PSV::y = psv.y;}
92  void Add(BaseType x, BaseType y) {FXT_PSV::x += x, FXT_PSV::y += y;}
101  void Subtract(BaseType x, BaseType y) {FXT_PSV::x -= x, FXT_PSV::y -= y;}
107  void Reset() {FXT_PSV::x = FXT_PSV::y = 0;}
108 
116  FXT_PSV& operator += (const FXT_PSV &obj) {x += obj.x; y += obj.y; return *this;}
124  FXT_PSV& operator -= (const FXT_PSV &obj) {x -= obj.x; y -= obj.y; return *this;}
132  FXT_PSV& operator *= (BaseType lamda) {x *= lamda; y *= lamda; return *this;}
140  FXT_PSV& operator /= (BaseType lamda) {x /= lamda; y /= lamda; return *this;}
141 
150  friend FX_BOOL operator == (const FXT_PSV &obj1, const FXT_PSV &obj2) {return obj1.x == obj2.x && obj1.y == obj2.y;}
159  friend FX_BOOL operator != (const FXT_PSV &obj1, const FXT_PSV &obj2) {return obj1.x != obj2.x || obj1.y != obj2.y;}
168  friend FXT_PSV operator + (const FXT_PSV &obj1, const FXT_PSV &obj2) {CFX_PSVTemplate obj; obj.x = obj1.x + obj2.x; obj.y = obj1.y + obj2.y; return obj;}
177  friend FXT_PSV operator - (const FXT_PSV &obj1, const FXT_PSV &obj2) {CFX_PSVTemplate obj; obj.x = obj1.x - obj2.x; obj.y = obj1.y - obj2.y; return obj;}
186  friend FXT_PSV operator * (const FXT_PSV &obj, BaseType lamda) {CFX_PSVTemplate t; t.x = obj.x * lamda; t.y = obj.y * lamda; return t;}
195  friend FXT_PSV operator * (BaseType lamda, const FXT_PSV &obj) {CFX_PSVTemplate t; t.x = lamda * obj.x; t.y = lamda * obj.y; return t;}
204  friend FXT_PSV operator / (const FXT_PSV &obj, BaseType lamda) {CFX_PSVTemplate t; t.x = obj.x / lamda; t.y = obj.y / lamda; return t;}
205 
207  BaseType x;
209  BaseType y;
210 };
231 
232 //Keep old symbol
233 #define CFX_FloatPoint CFX_PointF
234 
236 template<class baseType>
237 class CFX_VTemplate: public CFX_PSVTemplate<baseType>
238 {
239  public:
240  typedef CFX_PSVTemplate<baseType> FXT_PSV;
241  typedef CFX_PSVTemplate<baseType> FXT_POINT;
242  typedef CFX_PSVTemplate<baseType> FXT_SIZE;
243  typedef CFX_VTemplate<baseType> FXT_VECTOR;
244 
245  void Set(baseType x, baseType y) {FXT_PSV::x = x, FXT_PSV::y = y;}
246  void Set(const FXT_PSV &psv) {FXT_PSV::x = psv.x, FXT_PSV::y = psv.y;}
247  void Set(const FXT_POINT &p1, const FXT_POINT &p2) {FXT_PSV::x = p2.x - p1.x, FXT_PSV::y = p2.y - p1.y;}
248  void Reset() {FXT_PSV::x = FXT_PSV::y = 0;}
249 
250  baseType SquareLength() const {return FXT_PSV::x * FXT_PSV::x + FXT_PSV::y * FXT_PSV::y;}
251  baseType Length() const {return FXSYS_sqrt(FXT_PSV::x * FXT_PSV::x + FXT_PSV::y * FXT_PSV::y);}
252  void Normalize()
253  {
255  FXSYS_assert(fLen >= 0.0001f);
256  if (fLen < 0.0001f)
257  return;
258  FXT_PSV::x = ((baseType)FXT_PSV::x) / fLen;
259  FXT_PSV::y = ((baseType)FXT_PSV::y) / fLen;
260  }
261  baseType DotProduct(baseType x, baseType y) const {return FXT_PSV::x * x + FXT_PSV::y * y;}
262  baseType DotProduct(const FXT_VECTOR &v) const {return FXT_PSV::x * v.x + FXT_PSV::y * v.y;}
263  FX_BOOL IsParallel(baseType x, baseType y) const {baseType t = FXT_PSV::x * y - FXT_PSV::y * x; return FXSYS_fabs(t) < 0.0001f;}
264  FX_BOOL IsParallel(const FXT_VECTOR &v) const {return IsParallel(v.x, v.y);}
265  FX_BOOL IsPerpendicular(baseType x, baseType y) const {baseType t = DotProduct(x, y); return FXSYS_fabs(t) < 0.0001f;}
266  FX_BOOL IsPerpendicular(const FXT_VECTOR &v) const {return IsPerpendicular(v.x, v.y);}
267 
268  void Translate(baseType dx, baseType dy) {FXT_PSV::x += dx, FXT_PSV::y += dy;}
269  void Scale(baseType sx, baseType sy) {FXT_PSV::x *= sx, FXT_PSV::y *= sy;}
270  void Rotate(FX_FLOAT fRadian)
271  {
274  FX_FLOAT cosValue = FXSYS_cos(fRadian);
275  FX_FLOAT sinValue = FXSYS_sin(fRadian);
276  FXT_PSV::x = xx * cosValue - yy * sinValue;
277  FXT_PSV::y = xx * sinValue + yy * cosValue;
278  }
279 
280  friend FX_FLOAT Cosine(const FXT_VECTOR &v1, const FXT_VECTOR &v2)
281  {
282  FXSYS_assert(v1.SquareLength() != 0 && v2.SquareLength() != 0);
283  FX_FLOAT dotProduct = v1.DotProduct(v2);
284  return dotProduct / (FX_FLOAT)FXSYS_sqrt(v1.SquareLength() * v2.SquareLength());
285  }
286  friend FX_FLOAT ArcCosine(const FXT_VECTOR &v1, const FXT_VECTOR &v2)
287  {
288  return (FX_FLOAT)FXSYS_acos(Cosine(v1, v2));
289  }
290  friend FX_FLOAT SlopeAngle(const FXT_VECTOR &v)
291  {
292  CFX_VTemplate vx;
293  vx.Set(1, 0);
294  FX_FLOAT fSlope = ArcCosine(v, vx);
295  return v.y < 0 ? -fSlope : fSlope;
296  }
297 };
298 
303 
305 template<class baseType>
306 class CFX_PRLTemplate: public CFX_Object
307 {
308  public:
309  typedef CFX_PSVTemplate<baseType> FXT_POINT;
310  typedef CFX_PSVTemplate<baseType> FXT_SIZE;
311  typedef CFX_VTemplate<baseType> FXT_VECTOR;
312  typedef CFX_PRLTemplate<baseType> FXT_PARAL;
313 
314  void Set(baseType x, baseType y, baseType x1, baseType y1, baseType x2, baseType y2) {FXT_PARAL::x = x, FXT_PARAL::y = y, FXT_PARAL::x1 = x1, FXT_PARAL::y1 = y1, FXT_PARAL::x2 = x2, FXT_PARAL::y2 = y2;}
315  void Set(const FXT_POINT &p, const FXT_VECTOR &v1, const FXT_VECTOR &v2) {FXT_PARAL::P(p), FXT_PARAL::V1(v1), FXT_PARAL::V2(v2);}
316  void Reset() {FXT_PARAL::x = FXT_PARAL::y = FXT_PARAL::x1 = FXT_PARAL::y1 = FXT_PARAL::x2 = FXT_PARAL::y2 = 0;}
317 
318  CFX_PRLTemplate& operator += (const FXT_POINT &p) {x += p.x; y += p.y; return *this;}
319  CFX_PRLTemplate& operator -= (const FXT_POINT &p) {x -= p.x; y -= p.y; return *this;}
320 
321  FXT_POINT P() const {FXT_POINT p; p.x = x, p.y = y; return p;}
322  void P(FXT_POINT p) {x = p.x, y = p.y;}
323  FXT_VECTOR V1() const {FXT_VECTOR v; v.x = x1, v.y = y1; return v;}
324  void V1(FXT_VECTOR v) {x1 = v.x, y1 = v.y;}
325  FXT_VECTOR V2() const {FXT_VECTOR v; v.x = x2, v.y = y2; return v;}
326  void V2(FXT_VECTOR v) {x2 = v.x, y2 = v.y;}
327 
328  FX_BOOL IsEmpty() const {return V1().IsParallel(x2, y2);}
329  FX_BOOL IsRect() const {return V1().IsPerpendicular(x2, y2);}
330  FXT_SIZE Size() const {FXT_SIZE s; s.x = V1().Length(); s.y = V2().Length(); return s;}
331  FXT_POINT Center() const {return (V1() + V2()) / 2 + P();}
332  FXT_POINT P1() const {return P();}
333  FXT_POINT P2() const {return P() + V1();}
334  FXT_POINT P3() const {return P() + V1() + V2();}
335  FXT_POINT P4() const {return P() + V2();}
336 
337  baseType x, y;
338  baseType x1, y1;
339  baseType x2, y2;
340 };
341 
346 //<<<+++OPENSOURCE_MUST_END
347 
349 template<class baseType>
350 class CFX_RTemplate: public CFX_Object
351 {
352  public:
353  typedef CFX_PSVTemplate<baseType> FXT_POINT;
354  typedef CFX_PSVTemplate<baseType> FXT_SIZE;
355  typedef CFX_VTemplate<baseType> FXT_VECTOR;
356  typedef CFX_PRLTemplate<baseType> FXT_PARAL;
357  typedef CFX_RTemplate<baseType> FXT_RECT;
358 
359  void Set(baseType left, baseType top, baseType width, baseType height) {FXT_RECT::left = left, FXT_RECT::top = top, FXT_RECT::width = width, FXT_RECT::height = height;}
360  void Set(baseType left, baseType top, const FXT_SIZE &size) {FXT_RECT::left = left, FXT_RECT::top = top, FXT_RECT::Size(size);}
361  void Set(const FXT_POINT &p, baseType width, baseType height) {TopLeft(p), FXT_RECT::width = width, FXT_RECT::height = height;}
362  void Set(const FXT_POINT &p1, const FXT_POINT &p2) {TopLeft(p1), FXT_RECT::width = p2.x - p1.x, FXT_RECT::height = p2.y - p1.y, FXT_RECT::Normalize();}
363  void Set(const FXT_POINT &p, const FXT_VECTOR &v) {TopLeft(p), FXT_RECT::width = v.x, FXT_RECT::height = v.y, FXT_RECT::Normalize();}
364  void Reset() {FXT_RECT::left = FXT_RECT::top = FXT_RECT::width = FXT_RECT::height = 0;}
365 
366  FXT_RECT& operator += (const FXT_POINT &p) {left += p.x, top += p.y; return *this;}
367  FXT_RECT& operator -= (const FXT_POINT &p) {left -= p.x, top -= p.y; return *this;}
368 
369  baseType right() const {return left + width;}
370  baseType bottom() const {return top + height;}
371  void Normalize() {if (width < 0) {left += width; width = -width;} if (height < 0) {top += height; height = -height;}}
372  void Offset(baseType dx, baseType dy) {left += dx; top += dy;}
373  void Inflate(baseType x, baseType y) {left -= x; width += x * 2; top -= y; height += y * 2;}
374  void Inflate(const FXT_POINT &p) {Inflate(p.x, p.y);}
375  void Inflate(baseType left, baseType top, baseType right, baseType bottom) {FXT_RECT::left -= left; FXT_RECT::top -= top; FXT_RECT::width += left + right; FXT_RECT::height += top + bottom;}
376  void Inflate(const FXT_RECT &rt) {Inflate(rt.left, rt.top, rt.left + rt.width, rt.top + rt.height);}
377  void Deflate(baseType x, baseType y) {left += x; width -= x * 2; top += y; height -= y * 2;}
378  void Deflate(const FXT_POINT &p) {Deflate(p.x, p.y);}
379  void Deflate(baseType left, baseType top, baseType right, baseType bottom) {FXT_RECT::left += left; FXT_RECT::top += top; FXT_RECT::width -= left + right; FXT_RECT::height -= top + bottom;}
380  void Deflate(const FXT_RECT &rt) {Deflate(rt.left, rt.top, rt.top + rt.width, rt.top + rt.height);}
381  FX_BOOL IsEmpty() const {return width <= 0 || height <= 0;}
382  FX_BOOL IsEmpty(FX_FLOAT fEpsilon) const {return width <= fEpsilon || height <= fEpsilon;}
383  void Empty() {width = height = 0;}
384  FX_BOOL Contains(baseType x, baseType y) const {return x >= left && x < left + width && y >= top && y < top + height;}
385  FX_BOOL Contains(const FXT_POINT &p) const {return Contains(p.x, p.y);}
386  FX_BOOL Contains(const FXT_RECT &rt) const {return rt.left >= left && rt.right() <= right() && rt.top >= top && rt.bottom() <= bottom();}
387  baseType Width() const {return width;}
388  baseType Height() const {return height;}
389  FXT_SIZE Size() const {FXT_SIZE size; size.Set(width, height); return size;}
390  void Size(FXT_SIZE s) {width = s.x, height = s.y;}
391  FXT_POINT TopLeft() const {FXT_POINT p; p.x = left; p.y = top; return p;}
392  FXT_POINT TopRight() const {FXT_POINT p; p.x = left + width; p.y = top; return p;}
393  FXT_POINT BottomLeft() const {FXT_POINT p; p.x = left; p.y = top + height; return p;}
394  FXT_POINT BottomRight() const {FXT_POINT p; p.x = left + width; p.y = top + height; return p;}
395  void TopLeft(FXT_POINT tl) {left = tl.x; top = tl.y;}
396  void TopRight(FXT_POINT tr) {width = tr.x - left; top = tr.y;}
397  void BottomLeft(FXT_POINT bl) {left = bl.x; height = bl.y - top;}
398  void BottomRight(FXT_POINT br) {width = br.x - left; height = br.y - top;}
399  FXT_POINT Center() const {FXT_POINT p; p.x = left + width / 2; p.y = top + height / 2; return p;}
400 
401  void GetParallelogram(FXT_PARAL &pg) const {pg.x = left, pg.y = top; pg.x1 = width, pg.y1 = 0; pg.x2 = 0, pg.y2 = height;}
402 
403  void Union(baseType x, baseType y)
404  {
405  baseType r = right(), b = bottom();
406  if (left > x) left = x;
407  if (r < x) r = x;
408  if (top > y) top = y;
409  if (b < y) b = y;
410  width = r - left;
411  height = b - top;
412  }
413  void Union(const FXT_POINT &p) {Union(p.x, p.y);}
414  void Union(const FXT_RECT &rt)
415  {
416  baseType r = right(), b = bottom();
417  if (left > rt.left) left = rt.left;
418  if (r < rt.right()) r = rt.right();
419  if (top > rt.top) top = rt.top;
420  if (b < rt.bottom()) b = rt.bottom();
421  width = r - left;
422  height = b - top;
423  }
424  void Intersect(const FXT_RECT &rt)
425  {
426  baseType r = right(), b = bottom();
427  if (left < rt.left) left = rt.left;
428  if (r > rt.right()) r = rt.right();
429  if (top < rt.top) top = rt.top;
430  if (b > rt.bottom()) b = rt.bottom();
431  width = r - left;
432  height = b - top;
433  }
434  FX_BOOL IntersectWith(const FXT_RECT &rt) const
435  {
436  FXT_RECT rect = rt;
437  rect.Intersect(*this);
438  return !rect.IsEmpty();
439  }
440  FX_BOOL IntersectWith(const FXT_RECT &rt, FX_FLOAT fEpsilon) const
441  {
442  FXT_RECT rect = rt;
443  rect.Intersect(*this);
444  return !rect.IsEmpty(fEpsilon);
445  }
446 
447  friend FX_BOOL operator == (const FXT_RECT &rc1, const FXT_RECT &rc2) {return rc1.left == rc2.left && rc1.top == rc2.top && rc1.width == rc2.width && rc1.height == rc2.height;}
448  friend FX_BOOL operator != (const FXT_RECT &rc1, const FXT_RECT &rc2) {return rc1.left != rc2.left || rc1.top != rc2.top || rc1.width != rc2.width || rc1.height != rc2.height;}
449 
450  baseType left, top;
451  baseType width, height;
452 };
453 
468 
470 template<class baseType>
471 class CFX_ETemplate : public CFX_RTemplate<baseType>
472 {
473  public:
474  typedef CFX_PSVTemplate<baseType> FXT_POINT;
475  typedef CFX_PSVTemplate<baseType> FXT_SIZE;
476  typedef CFX_VTemplate<baseType> FXT_VECTOR;
477  typedef CFX_RTemplate<baseType> FXT_RECT;
478 
479  void Set(baseType left, baseType top, baseType width, baseType height) {FXT_RECT::left = left, FXT_RECT::top = top, FXT_RECT::width = width, FXT_RECT::height = height;}
480  void Set(baseType left, baseType top, const FXT_SIZE &size) {FXT_RECT::left = left, FXT_RECT::top = top, FXT_RECT::Size(size);}
481  void Set(const FXT_POINT &p, baseType width, baseType height) {FXT_RECT::TopLeft(p), FXT_RECT::width = width, FXT_RECT::height = height;}
482  void Set(const FXT_POINT &p1, const FXT_POINT &p2) {FXT_RECT::TopLeft(p1), FXT_RECT::width = p2.x - p1.x, FXT_RECT::height = p2.y - p1.y, FXT_RECT::Normalize();}
483  void Set(const FXT_POINT &p, const FXT_VECTOR &v) {FXT_RECT::TopLeft(p), FXT_RECT::width = v.x, FXT_RECT::height = v.y, FXT_RECT::Normalize();}
484  void SetRadius(const FXT_POINT &p, baseType xRadius, baseType yRadius) {FXT_RECT::left = p.x - xRadius, FXT_RECT::top = p.y - yRadius, FXT_RECT::width = xRadius * 2, FXT_RECT::height = yRadius * 2;}
485  void Reset() {FXT_RECT::left = FXT_RECT::top = FXT_RECT::width = FXT_RECT::height = 0;}
486 
487  FX_BOOL Contains(baseType x, baseType y) const
488  {
489  x -= FXT_RECT::left + FXT_RECT::width / 2;
490  y -= FXT_RECT::top + FXT_RECT::height / 2;
491  return ((FX_FLOAT)(x * x) / (FX_FLOAT)(FXT_RECT::width * FXT_RECT::width) + (FX_FLOAT)(y * y) / (FX_FLOAT)(FXT_RECT::height * FXT_RECT::height)) <= 0.25f;
492  }
493  FX_BOOL Contains(const FXT_POINT &p) const {return Contains(p.x, p.y);}
494  FX_BOOL Contains(const FXT_RECT &rt) const {return Contains(rt.TopLeft()) && Contains(rt.BottomRight());}
495 
496  baseType XRadius() const {return FXT_RECT::width / 2;}
497  baseType YRadius() const {return FXT_RECT::height / 2;}
498 
499  void GetPointF(FX_FLOAT fRadian, CFX_PointF &point) const
500  {
501  FX_FLOAT a = (FX_FLOAT)FXT_RECT::width / 2.0f;
502  FX_FLOAT b = (FX_FLOAT)FXT_RECT::height / 2.0f;
503  FX_FLOAT sinValue = (FX_FLOAT)FXSYS_sin(fRadian);
504  FX_FLOAT cosValue = (FX_FLOAT)FXSYS_cos(fRadian);
505  FX_FLOAT d = FXSYS_sqrt(b * b * cosValue * cosValue + a * a * sinValue * sinValue);
506  fRadian = a * b;
507  point.x = fRadian * cosValue / d + FXT_RECT::left + a;
508  point.y = fRadian * sinValue / d + FXT_RECT::top + b;
509  }
510  void GetPoint(FX_FLOAT fRadian, CFX_Point &point) const
511  {
512  CFX_PointF p;
513  GetPointF(fRadian, p);
514  point.x = FXSYS_round(p.x + 0.5f);
515  point.y = FXSYS_round(p.y + 0.5f);
516  }
517 };
518 
523 
525 template<class baseType>
526 class CFX_RRTemplate: public CFX_RTemplate<baseType>
527 {
528  public:
529  typedef CFX_PSVTemplate<baseType> FXT_POINT;
530  typedef CFX_VTemplate<baseType> FXT_VECTOR;
531  typedef CFX_RTemplate<baseType> FXT_RECT;
532  typedef CFX_RRTemplate<baseType> FXT_RRECT;
533 
534  void Set(baseType left, baseType top, baseType width, baseType height, baseType xRadius, baseType yRadius) {FXT_RECT::left = left, FXT_RECT::top = top, FXT_RECT::width = width, FXT_RECT::height = height, FXT_RRECT::xRadius = xRadius, FXT_RRECT::yRadius = yRadius;}
535  void Set(const FXT_POINT &p1, const FXT_POINT &p2, baseType xRadius, baseType yRadius) {FXT_RECT::left = p1.x, FXT_RECT::top = p1.y, FXT_RECT::width = p2.x - p1.x, FXT_RECT::height = p2.y - p1.y, FXT_RRECT::xRadius = xRadius, FXT_RRECT::yRadius = yRadius, FXT_RECT::Normalize();}
536  void Set(const FXT_POINT &p, const FXT_VECTOR &v, baseType xRadius, baseType yRadius) {FXT_RECT::TopLeft(p), FXT_RECT::width = v.x, FXT_RECT::height = v.y, FXT_RRECT::xRadius = xRadius, FXT_RRECT::yRadius = yRadius, FXT_RECT::Normalize();}
537  void Set(const FXT_RECT &rt, baseType xRadius, baseType yRadius) {FXT_RECT::left = rt.left, FXT_RECT::top = rt.top, FXT_RECT::width = rt.width, FXT_RECT::height = rt.height, FXT_RRECT::xRadius = xRadius, FXT_RRECT::yRadius = yRadius;}
538  void Reset() {FXSYS_memset32((void*)this, 0, sizeof(FXT_RRECT));}
539 
541  baseType xRadius;
543  baseType yRadius;
544 };
545 
550 
552 template<class baseType>
553 class CFX_ATemplate: public CFX_ETemplate<baseType>
554 {
555  public:
556  typedef CFX_PSVTemplate<baseType> FXT_POINT;
557  typedef CFX_VTemplate<baseType> FXT_VECTOR;
558  typedef CFX_RTemplate<baseType> FXT_RECT;
559  typedef CFX_ETemplate<baseType> FXT_ELLIPSE;
560  typedef CFX_ATemplate<baseType> FXT_ARC;
561 
562  void Set(baseType left, baseType top, baseType width, baseType height, FX_FLOAT startAngle, FX_FLOAT sweepAngle) {FXT_RECT::left = left, FXT_RECT::top = top, FXT_RECT::width = width, FXT_RECT::height = height, FXT_ARC::startAngle = startAngle, FXT_ARC::sweepAngle = sweepAngle;}
563  void Set(const FXT_POINT &p1, const FXT_POINT &p2, FX_FLOAT startAngle, FX_FLOAT sweepAngle) {FXT_RECT::left = p1.x, FXT_RECT::top = p1.y, FXT_RECT::width = p2.x - p1.x, FXT_RECT::height = p2.y - p1.y, FXT_ARC::startAngle = startAngle, FXT_ARC::sweepAngle = sweepAngle, FXT_RECT::Normalize();}
564  void Set(const FXT_POINT &p, const FXT_VECTOR &v, FX_FLOAT startAngle, FX_FLOAT sweepAngle) {FXT_RECT::TopLeft(p), FXT_RECT::width = v.x, FXT_RECT::height = v.y, FXT_ARC::startAngle = startAngle, FXT_ARC::sweepAngle = sweepAngle, FXT_RECT::Normalize();}
565  void Set(const FXT_POINT &p, baseType xRadius, baseType yRadius, FX_FLOAT startAngle, FX_FLOAT sweepAngle) {FXT_RECT::left = p.x - xRadius, FXT_RECT::top = p.y - yRadius, FXT_RECT::width = xRadius * 2, FXT_RECT::height = yRadius * 2, FXT_ARC::startAngle = startAngle, FXT_ARC::sweepAngle = sweepAngle;}
566  void Set(const FXT_RECT &rt, FX_FLOAT startAngle, FX_FLOAT sweepAngle) {FXT_RECT::left = rt.left, FXT_RECT::top = rt.top, FXT_RECT::width = rt.width, FXT_RECT::height = rt.height, FXT_ARC::startAngle = startAngle, FXT_ARC::sweepAngle = sweepAngle;}
567  void Set(const FXT_ELLIPSE &ellipse, FX_FLOAT startAngle, FX_FLOAT sweepAngle) {FXT_ELLIPSE::left = ellipse.left, FXT_RECT::top = ellipse.top, FXT_RECT::width = ellipse.width, FXT_RECT::height = ellipse.height, FXT_ARC::startAngle = startAngle, FXT_ARC::sweepAngle = sweepAngle;}
568  void Reset() {FXSYS_memset32((void*)this, 0, sizeof(FXT_ARC));}
569 
570  FX_FLOAT EndAngle() const {return startAngle + sweepAngle;}
571  void EndAngle(FX_FLOAT endAngle) {sweepAngle = endAngle - startAngle;}
572  void StartPointF(CFX_PointF &point) const {FXT_ELLIPSE::GetPointF(startAngle, point);}
573  void EndPointF(CFX_PointF &point) const {FXT_ELLIPSE::GetPointF(EndAngle(), point);}
574  void StartPoint(CFX_Point &point) const {FXT_ELLIPSE::GetPoint(startAngle, point);}
575  void EndPoint(CFX_Point &point) const {FXT_ELLIPSE::GetPoint(EndAngle(), point);}
576 
581 };
582 
587 //<<<+++OPENSOURCE_END
588 
594 struct FX_RECT
595 {
597  int left;
599  int top;
601  int right;
603  int bottom;
604 
609  left = 0;
610  top = 0;
611  right = 0;
612  bottom = 0;
613  }
614 
623  FX_RECT(int left1, int top1, int right1, int bottom1)
624  { left = left1; top = top1; right = right1; bottom = bottom1; }
625 
631  int Width() const { return right - left; }
632 
638  int Height() const { return bottom - top; }
639 
645  FX_BOOL IsEmpty() const { return right <= left || bottom <= top; }
646 
652  void Normalize();
653 
661  void Intersect(const FX_RECT& src);
662 
673  void Intersect(int left1, int top1, int right1, int bottom1) { Intersect(FX_RECT(left1, top1, right1, bottom1)); }
674 
682  void Union(const FX_RECT& other_rect);
683 
691  FX_BOOL operator == (const FX_RECT& src) const
692  { return left == src.left && right == src.right && top == src.top && bottom == src.bottom; }
693 
701  FX_BOOL operator != (const FX_RECT& src) const
702  { return left != src.left || right != src.right || top != src.top || bottom != src.bottom; }
703 
712  void Offset(int dx, int dy) { left += dx; right += dx; top += dy; bottom += dy; }
713 
722  FX_BOOL Contains(const FX_RECT& other_rect) const
723  {
724  // Assume both rects are normalized!
725  return other_rect.left >= left && other_rect.right <= right && other_rect.top >= top && other_rect.bottom <= bottom;
726  }
727 
737  FX_BOOL Contains(int x, int y) const
738  {
739  // Assume the rectangle is normalized!
740  return x >= left && x < right && y >= top && y < bottom;
741  }
742 };
743 
748 {
757 };
758 
763 class CFX_FloatRect : public CFX_Object
764 {
765  public:
769  CFX_FloatRect() { left = right = bottom = top = 0; }
770 
779  CFX_FloatRect(FX_FLOAT left1, FX_FLOAT bottom1, FX_FLOAT right1, FX_FLOAT top1)
780  { left = left1; bottom = bottom1; right = right1; top = top1; }
786  CFX_FloatRect(const FX_FLOAT* pArray)
787  { left = pArray[0]; bottom = pArray[1]; right = pArray[2]; top = pArray[3]; }
788 
794  CFX_FloatRect(const FX_RECT& rect);
795 
801  FX_BOOL IsEmpty() const { return left >= right || bottom >= top; }
802 
808  void Normalize();
809 
818  { return FXSYS_fabs(left - src.left) < FLT_EPSILON && FXSYS_fabs(right - src.right) < FLT_EPSILON &&
819  FXSYS_fabs(top - src.top) < FLT_EPSILON && FXSYS_fabs(bottom - src.bottom) < FLT_EPSILON; }
820 
829  { return FXSYS_fabs(left - src.left) > FLT_EPSILON || FXSYS_fabs(right - src.right) > FLT_EPSILON ||
830  FXSYS_fabs(top - src.top) > FLT_EPSILON || FXSYS_fabs(bottom - src.bottom) > FLT_EPSILON; }
831 
837  void Reset() {left = right = bottom = top = 0;}
838 
847  FX_BOOL Contains(const CFX_FloatRect& other_rect) const;
848 
858  FX_BOOL Contains(FX_FLOAT x, FX_FLOAT y) const;
859 
867  void Transform(const CFX_Matrix* pMatrix);
868 
876  void Intersect(const CFX_FloatRect& other_rect);
877 
885  void Union(const CFX_FloatRect& other_rect);
886 
892  FX_RECT GetInnerRect() const;
893 
899  FX_RECT GetOutterRect() const;
900 
906  FX_RECT GetClosestRect() const;
907 
917  int Substract4(CFX_FloatRect& substract_rect, CFX_FloatRect* pRects);
918 
927  void InitRect(FX_FLOAT x, FX_FLOAT y) { left = right = x; bottom = top = y; }
928 
937  void UpdateRect(FX_FLOAT x, FX_FLOAT y);
938 
944  FX_FLOAT Width() const { return right - left; }
945 
951  FX_FLOAT Height() const { return top - bottom; }
952 
961  void Inflate(FX_FLOAT x, FX_FLOAT y) { Inflate(x, y, x, y); }
972  void Inflate(FX_FLOAT left, FX_FLOAT bottom, FX_FLOAT right, FX_FLOAT top) {Normalize(); this->left -= left; this->bottom -= bottom; this->right += right; this->top += top;}
973 
981  void Inflate(const CFX_FloatRect &rt) {Inflate(rt.left, rt.bottom, rt.right, rt.top);}
982 
991  void Deflate(FX_FLOAT x, FX_FLOAT y) { Deflate(x, y, x, y); }
1010  void Deflate(const CFX_FloatRect &rt) {Deflate(rt.left, rt.bottom, rt.right, rt.top);}
1011 
1020  void Translate(FX_FLOAT e, FX_FLOAT f) {left += e; right += e; top += f; bottom += f;}
1021 
1030  static CFX_FloatRect GetBBox(const CFX_FloatPoint* pPoints, int nPoints);
1031 
1040 };
1041 
1044 
1053 class CFX_Matrix : public CFX_Object
1054 {
1055  public:
1059  CFX_Matrix() {a = d = 1; b = c = e = f = 0;}
1060 
1072  {a = a1; b = b1; c = c1; d = d1; e = e1; f = f1;}
1073 
1081  FX_BOOL operator == (const CFX_Matrix& src) const
1082  { return FXSYS_fabs(a - src.a) < FLT_EPSILON && FXSYS_fabs(b - src.b) < FLT_EPSILON &&
1083  FXSYS_fabs(c - src.c) < FLT_EPSILON && FXSYS_fabs(d - src.d) < FLT_EPSILON &&
1084  FXSYS_fabs(e - src.e) < FLT_EPSILON && FXSYS_fabs(f - src.f) < FLT_EPSILON; }
1085 
1093  FX_BOOL operator != (const CFX_Matrix& src) const
1094  { return FXSYS_fabs(a - src.a) > FLT_EPSILON || FXSYS_fabs(b - src.b) > FLT_EPSILON ||
1095  FXSYS_fabs(c - src.c) > FLT_EPSILON || FXSYS_fabs(d - src.d) > FLT_EPSILON ||
1096  FXSYS_fabs(e - src.e) > FLT_EPSILON || FXSYS_fabs(f - src.f) > FLT_EPSILON; }
1097 
1111 
1119  void Set(const FX_FLOAT n[6]);
1120 
1126  void SetIdentity() {a = d = 1; b = c = e = f = 0;}
1127 
1135  void SetReverse(const CFX_Matrix &m);
1136 
1150  void Concat(FX_FLOAT a, FX_FLOAT b, FX_FLOAT c, FX_FLOAT d, FX_FLOAT e, FX_FLOAT f, FX_BOOL bPrepended = false);
1159  void Concat(const CFX_Matrix &m, FX_BOOL bPrepended = false);
1168  void ConcatInverse(const CFX_Matrix& m, FX_BOOL bPrepended = false);
1174  void Reset() {SetIdentity();}
1175 
1183  void Copy(const CFX_Matrix& m) {*this = m;}
1184 
1190  FX_BOOL IsIdentity() const {return a == 1 && b == 0 && c == 0 && d == 1 && e == 0 && f == 0;}
1191 
1197  FX_BOOL IsInvertible() const;
1198 
1204  FX_BOOL Is90Rotated() const;
1205 
1211  FX_BOOL IsScaled() const;
1212 
1222  void Translate(FX_FLOAT x, FX_FLOAT y, FX_BOOL bPrepended = false);
1232  void TranslateI(FX_INT32 x, FX_INT32 y, FX_BOOL bPrepended = false) {Translate((FX_FLOAT)x, (FX_FLOAT)y, bPrepended);}
1242  void Scale(FX_FLOAT sx, FX_FLOAT sy, FX_BOOL bPrepended = false);
1251  void Rotate(FX_FLOAT fRadian, FX_BOOL bPrepended = false);
1262  void RotateAt(FX_FLOAT fRadian, FX_FLOAT x, FX_FLOAT y, FX_BOOL bPrepended = false);
1272  void Shear(FX_FLOAT fAlphaRadian, FX_FLOAT fBetaRadian, FX_BOOL bPrepended = false);
1273 
1282  void MatchRect(const CFX_FloatRect &dest, const CFX_FloatRect &src);
1283 
1289  FX_FLOAT GetXUnit() const;
1290 
1296  FX_FLOAT GetYUnit() const;
1297 
1298  void GetUnitParallelogram(CFX_ParallelogramF &pg) const;
1299  void GetUnitRect(CFX_RectF &rect) const;
1305  CFX_FloatRect GetUnitRect() const;
1311  FX_FLOAT GetUnitArea() const;
1312 
1313 #ifdef _FXGE_IMAGERENDER_SHORTCUT_
1314  const FX_INT32 GetRotation() const;
1315  const FX_BOOL NeedTransform() const;
1316 #endif
1317 
1375  FX_FLOAT TransformDistance(FX_FLOAT distance) const;
1376 
1385  void TransformPoint(FX_FLOAT &x, FX_FLOAT &y) const;
1394  void TransformPoint(FX_INT32 &x, FX_INT32 &y) const;
1395  void TransformPoints(CFX_PointF *points, FX_INT32 iCount) const;
1396  void TransformPoints(CFX_Point *points, FX_INT32 iCount) const;
1397 
1406  void Transform(FX_FLOAT& x, FX_FLOAT& y) const {TransformPoint(x, y);}
1407 
1418  void Transform(FX_FLOAT x, FX_FLOAT y, FX_FLOAT& x1, FX_FLOAT& y1) const {x1 = x, y1 = y; TransformPoint(x1, y1);}
1419 
1420  void TransformVector(CFX_VectorF &v) const;
1421  void TransformVector(CFX_Vector &v) const;
1422 
1423  void TransformParallelogram(CFX_ParallelogramF &pg) const;
1424  void TransformParallelogram(CFX_Parallelogram &pg) const;
1425 
1426  void TransformRect(CFX_RectF &rect) const;
1427  void TransformRect(CFX_Rect &rect) const;
1428 
1439  void TransformRect(FX_FLOAT& left, FX_FLOAT& right, FX_FLOAT& top, FX_FLOAT& bottom) const;
1447  void TransformRect(CFX_FloatRect& rect) const {TransformRect(rect.left, rect.right, rect.top, rect.bottom);}
1455  void TransformRect(FX_RECT& rect) const {TransformRect((FX_FLOAT&)rect.left, (FX_FLOAT&) rect.right, (FX_FLOAT&) rect.top, (FX_FLOAT&) rect.bottom);}
1456 
1457  void TransformRoundRect(CFX_RoundRectF &rr) const;
1458  void TransformRoundRect(CFX_RoundRect &rr) const;
1459 
1465  FX_FLOAT GetA() const {return a;}
1466 
1472  FX_FLOAT GetB() const {return b;}
1473 
1479  FX_FLOAT GetC() const {return c;}
1480 
1486  FX_FLOAT GetD() const {return d;}
1487 
1493  FX_FLOAT GetE() const {return e;}
1494 
1500  FX_FLOAT GetF() const {return f;}
1501 
1502  public:
1515 };
1516 
1517 class CFX_Vector_3by1 : public CFX_Object
1518 {
1519  public:
1520 CFX_Vector_3by1():
1521  a(0.0f),
1522  b(0.0f),
1523  c(0.0f)
1524  {}
1525  CFX_Vector_3by1(FX_FLOAT a1, FX_FLOAT b1, FX_FLOAT c1):
1526  a(a1),
1527  b(b1),
1528  c(c1)
1529  {}
1530  FX_FLOAT a;
1531  FX_FLOAT b;
1532  FX_FLOAT c;
1533 };
1534 
1535 class CFX_Matrix_3by3 : public CFX_Object
1536 {
1537  public:
1538 CFX_Matrix_3by3():a(0.0f), b(0.0f), c(0.0f), d(0.0f), e(0.0f), f(0.0f), g(0.0f), h(0.0f), i(0.0f)
1539  {}
1540 
1541  CFX_Matrix_3by3(FX_FLOAT a1, FX_FLOAT b1, FX_FLOAT c1, FX_FLOAT d1, FX_FLOAT e1, FX_FLOAT f1, FX_FLOAT g1, FX_FLOAT h1, FX_FLOAT i1) :
1542  a(a1), b(b1), c(c1), d(d1), e(e1), f(f1), g(g1), h(h1), i(i1)
1543  {}
1544  CFX_Matrix_3by3 Inverse();
1545  CFX_Matrix_3by3 Multiply(const CFX_Matrix_3by3 &m);
1546  CFX_Vector_3by1 TransformVector(const CFX_Vector_3by1 &v) const;
1547  FX_FLOAT a;
1548  FX_FLOAT b;
1549  FX_FLOAT c;
1550  FX_FLOAT d;
1551  FX_FLOAT e;
1552  FX_FLOAT f;
1553  FX_FLOAT g;
1554  FX_FLOAT h;
1555  FX_FLOAT i;
1556 };
1557 
1558 //Keep old symbol
1559 #define CFX_AffineMatrix CFX_Matrix
1560 
1561 //<<<+++OPENSOURCE_MUST_BEGIN
1562 #endif //_FXCRT_COORDINATES_
1563 //<<<+++OPENSOURCE_MUST_END
1564 
1567 //<<<+++OPENSOURCE_END
CFX_PSVTemplate(const CFX_PSVTemplate &other)
Constructor, with another object.
Definition: fx_coordinates.h:65
FXT_PSV & operator *=(BaseType lamda)
Overload operator *=.
Definition: fx_coordinates.h:132
FX_FLOAT Width() const
Get the width of the rectangle.
Definition: fx_coordinates.h:944
void UpdateRect(FX_FLOAT x, FX_FLOAT y)
Update the rectangle to contain the specified point.
void Union(const CFX_FloatRect &other_rect)
Union with a rect.
int Substract4(CFX_FloatRect &substract_rect, CFX_FloatRect *pRects)
Subtract a rectangle area from this rectangle. The result might be up to 4 rectangles....
CFX_PSVTemplate(BaseType new_x, BaseType new_y)
Constructor, with parameters.
Definition: fx_coordinates.h:59
FX_BOOL Contains(int x, int y) const
Check if current rectangle contains the provided point. That means to check if the provided point is ...
Definition: fx_coordinates.h:737
Definition: fx_coordinates.h:33
FX_FLOAT right
The right.
Definition: fx_coordinates.h:1035
CFX_RTemplate< FX_FLOAT > CFX_RectF
Type definition for rectangle class for float.
Definition: fx_coordinates.h:457
void Set(BaseType x, BaseType y)
Set values.
Definition: fx_coordinates.h:75
FX_BOOL IsEmpty() const
Verify whether the rect is empty.
Definition: fx_coordinates.h:801
FX_FLOAT TransformYDistance(FX_FLOAT dy) const
Transform a y-distance.
int FXSYS_round(FX_FLOAT f)
Get nearest integer.
FX_RECT GetInnerRect() const
Convert to an inner integer rectangle.
FX_SHORT Bottom
The bottom.
Definition: fx_coordinates.h:756
CFX_PSVTemplate< FX_FLOAT > const * FX_LPCPOINTF
Type definition for constant pointer to float point.
Definition: fx_coordinates.h:230
void MatchRect(const CFX_FloatRect &dest, const CFX_FloatRect &src)
Get a matrix that transforms a source rectangle to dest rectangle.
FX_FLOAT TransformDistance(FX_FLOAT dx, FX_FLOAT dy) const
Transform distance specified by x and y value.
CFX_ArrayTemplate< CFX_FloatRect > CFX_RectArray
Rectangle array.
Definition: fx_coordinates.h:1043
void ConcatInverse(const CFX_Matrix &m, FX_BOOL bPrepended=false)
Concatenate the inverse of another matrix.
Definition: fx_coordinates.h:32
void Intersect(int left1, int top1, int right1, int bottom1)
Intersect with a rect.
Definition: fx_coordinates.h:673
void Union(const FX_RECT &other_rect)
Union with a rect.
void SetIdentity()
Set the matrix to be an identity transformation matrix.
Definition: fx_coordinates.h:1126
CFX_PSVTemplate< FX_INT32 > * FX_LPPOINT
Type definition for pointer to integer point.
Definition: fx_coordinates.h:224
CFX_ATemplate< FX_FLOAT > CFX_ArcF
Type definition for arc class for float.
Definition: fx_coordinates.h:586
Definition: fx_coordinates.h:34
BaseType x
Value x.
Definition: fx_coordinates.h:207
FX_FLOAT GetA() const
Get the coefficient a.
Definition: fx_coordinates.h:1465
void InitRect(FX_FLOAT x, FX_FLOAT y)
Initialize the rectangle to a single point.
Definition: fx_coordinates.h:927
FXT_PSV & operator -=(const FXT_PSV &obj)
Overload operator -=.
Definition: fx_coordinates.h:124
Definition: fx_coordinates.h:31
void TransformRect(CFX_FloatRect &rect) const
Transform a rectangle and return a bounding rectangle. The result rectangle is always normalized.
Definition: fx_coordinates.h:1447
Definition: fx_coordinates.h:747
CFX_ArrayTemplate< CFX_RectF > CFX_RectFArray
Type definition for rect array.
Definition: fx_coordinates.h:467
void RotateAt(FX_FLOAT fRadian, FX_FLOAT x, FX_FLOAT y, FX_BOOL bPrepended=false)
Rotate the matrix at a position.
FX_BOOL IsEmpty() const
Verify whether the rect is empty.
Definition: fx_coordinates.h:645
FX_FLOAT GetXUnit() const
Get the x-direction unit size.
void Inflate(FX_FLOAT x, FX_FLOAT y)
Increases the width and height of the rectangle.
Definition: fx_coordinates.h:961
CFX_VTemplate< FX_INT32 > CFX_Vector
Vector class for integer.
Definition: fx_coordinates.h:300
FX_FLOAT left
The left.
Definition: fx_coordinates.h:1033
CFX_PRLTemplate< FX_INT32 > CFX_Parallelogram
Type definition for parallelogram class for integer.
Definition: fx_coordinates.h:343
FX_RECT GetClosestRect() const
Get a closest integer rectangle.
void * FXSYS_memset32(void *dst, FX_INT32 v, size_t size)
Set buffer data to specified value.
Definition: fx_basic.h:1287
CFX_PSVTemplate< FX_INT32 > CFX_Size
Type definition for size class for integer.
Definition: fx_coordinates.h:216
Definition: fx_coordinates.h:35
FX_FLOAT GetD() const
Get the coefficient d.
Definition: fx_coordinates.h:1486
CFX_PRLTemplate< FX_FLOAT > CFX_ParallelogramF
Type definition for parallelogram class for float.
Definition: fx_coordinates.h:345
FX_BOOL IsInvertible() const
Determine whether a matrix is invertible or not.
void TranslateI(FX_INT32 x, FX_INT32 y, FX_BOOL bPrepended=false)
Translate the matrix. using integer value.
Definition: fx_coordinates.h:1232
void Deflate(const CFX_FloatRect &rt)
Decreases the width and height of the rectangle.
Definition: fx_coordinates.h:1010
FX_SHORT Top
The top.
Definition: fx_coordinates.h:752
FX_FLOAT startAngle
Start angle to draw arc. Positive is counterclockwise, in radian.
Definition: fx_coordinates.h:578
FX_FLOAT top
The top.
Definition: fx_coordinates.h:1039
FX_FLOAT e
The coefficient e.
Definition: fx_coordinates.h:1512
FX_RECT(int left1, int top1, int right1, int bottom1)
Construct a rect with left-top and right bottom corners.
Definition: fx_coordinates.h:623
#define FXSYS_sin
Calculate the sine of a floating-point number from a radian argument.
Definition: fx_system.h:1416
CFX_ETemplate< FX_FLOAT > CFX_EllipseF
Type definition for ellipse class for float.
Definition: fx_coordinates.h:522
FX_FLOAT sweepAngle
Sweep angle to draw arc. Positive is counterclockwise from starting angle, in radian.
Definition: fx_coordinates.h:580
FX_FLOAT GetYUnit() const
Get the y-direction unit size.
FX_FLOAT bottom
The bottom.
Definition: fx_coordinates.h:1037
FX_FLOAT Height() const
Get the height of the rectangle.
Definition: fx_coordinates.h:951
int FX_INT32
32-bit signed integer.
Definition: fx_system.h:662
FX_BOOL Contains(const FX_RECT &other_rect) const
Check if current rectangle fully contains the other provided rectangle. That means to check if the ot...
Definition: fx_coordinates.h:722
CFX_FloatRect GetUnitRect() const
Get a bounding rectangle of the parallelogram composing two unit vectors.
friend FXT_PSV operator -(const FXT_PSV &obj1, const FXT_PSV &obj2)
Overload operator -.
Definition: fx_coordinates.h:177
short FX_SHORT
Short integer (16 bits).
Definition: fx_system.h:654
void Add(BaseType x, BaseType y)
Add values.
Definition: fx_coordinates.h:92
void Shear(FX_FLOAT fAlphaRadian, FX_FLOAT fBetaRadian, FX_BOOL bPrepended=false)
Shear the matrix.
void Concat(FX_FLOAT a, FX_FLOAT b, FX_FLOAT c, FX_FLOAT d, FX_FLOAT e, FX_FLOAT f, FX_BOOL bPrepended=false)
Concatenate with another matrix.
FX_FLOAT GetE() const
Get the coefficient e.
Definition: fx_coordinates.h:1493
void Set(FX_FLOAT a, FX_FLOAT b, FX_FLOAT c, FX_FLOAT d, FX_FLOAT e, FX_FLOAT f)
Change the coefficients in the matrix.
CFX_FloatRect()
Construct an empty rectangle.
Definition: fx_coordinates.h:769
FX_FLOAT GetB() const
Get the coefficient b.
Definition: fx_coordinates.h:1472
CFX_ATemplate< FX_INT32 > CFX_Arc
Type definition for arc class for integer.
Definition: fx_coordinates.h:584
CFX_ArrayTemplate< CFX_PointF > CFX_PointsF
Type definition for float point array.
Definition: fx_coordinates.h:222
FX_FLOAT b
The coefficient b.
Definition: fx_coordinates.h:1506
FXT_PSV & operator/=(BaseType lamda)
Overload operator /=.
Definition: fx_coordinates.h:140
#define FXSYS_assert
Assertion.
Definition: fx_system.h:785
CFX_PSVTemplate< FX_INT32 > const * FX_LPCPOINT
Type definition for constant pointer to integer point.
Definition: fx_coordinates.h:228
void Reset()
Reset values to 0.
Definition: fx_coordinates.h:107
void Transform(const CFX_Matrix *pMatrix)
Transform a rectangle. The result rectangle is always normalized.
Definition: fx_coordinates.h:30
FX_FLOAT a
The coefficient a.
Definition: fx_coordinates.h:1504
FX_FLOAT GetF() const
Get the coefficient f.
Definition: fx_coordinates.h:1500
int right
The right.
Definition: fx_coordinates.h:601
void Transform(FX_FLOAT &x, FX_FLOAT &y) const
Transform a point.
Definition: fx_coordinates.h:1406
void Deflate(FX_FLOAT x, FX_FLOAT y)
Decreases the width and height of the rectangle.
Definition: fx_coordinates.h:991
void TransformRect(FX_RECT &rect) const
Transform a rectangle and return a bounding rectangle. The result rectangle is always normalized.
Definition: fx_coordinates.h:1455
void Translate(FX_FLOAT x, FX_FLOAT y, FX_BOOL bPrepended=false)
Translate the matrix.
CFX_PSVTemplate< FX_FLOAT > * FX_LPPOINTF
Type definition for pointer to float point.
Definition: fx_coordinates.h:226
void Rotate(FX_FLOAT fRadian, FX_BOOL bPrepended=false)
Rotate the matrix.
CFX_RTemplate< FX_FLOAT > const * FX_LPCRECTF
Type definition for constant pointer to float rectangle.
Definition: fx_coordinates.h:465
void SetReverse(const CFX_Matrix &m)
Set the coefficients of the inverse of another matrix to this matrix.
void Deflate(FX_FLOAT left, FX_FLOAT bottom, FX_FLOAT right, FX_FLOAT top)
Decreases the width and height of the rectangle.
Definition: fx_coordinates.h:1002
void Offset(int dx, int dy)
Shift the coordinates by delta value of x and y directions.
Definition: fx_coordinates.h:712
FX_SHORT Left
The left.
Definition: fx_coordinates.h:750
int top
The top.
Definition: fx_coordinates.h:599
void Inflate(const CFX_FloatRect &rt)
Increases the width and height of the rectangle.
Definition: fx_coordinates.h:981
void Normalize()
Normalize the rect. Make sure left <= right, and bottom <= top.
FX_FLOAT GetC() const
Get the coefficient c.
Definition: fx_coordinates.h:1479
FX_RECT GetOutterRect() const
Convert to an outer integer rectangle.
void TransformPoint(FX_FLOAT &x, FX_FLOAT &y) const
Transform point specified by x and y value.
CFX_PSVTemplate< FX_INT32 > CFX_Point
Type definition for point class for integer.
Definition: fx_coordinates.h:212
friend FX_BOOL operator !=(const FXT_PSV &obj1, const FXT_PSV &obj2)
Overload operator !=.
Definition: fx_coordinates.h:159
CFX_RTemplate< FX_FLOAT > * FX_LPRECTF
Type definition for pointer to float rectangle.
Definition: fx_coordinates.h:461
FX_BOOL Is90Rotated() const
Whether this matrix has rotating of 90, or -90 degrees.
CFX_RTemplate< FX_INT32 > const * FX_LPCRECT
Type definition for constant pointer to integer rectangle.
Definition: fx_coordinates.h:463
friend FX_BOOL operator==(const FXT_PSV &obj1, const FXT_PSV &obj2)
Overload operator ==.
Definition: fx_coordinates.h:150
void Intersect(const FX_RECT &src)
Intersect with a rect.
CFX_ETemplate< FX_INT32 > CFX_Ellipse
Type definition for ellipse class for integer.
Definition: fx_coordinates.h:520
float FX_FLOAT
32-bit floating-point number.
Definition: fx_system.h:664
FX_BOOL operator==(const CFX_FloatRect &src) const
Compare(==) operator overload. Compare two rectangles. Please make sure they are normalized first.
Definition: fx_coordinates.h:817
#define FXSYS_acos
Calculate the arccosine of a floating-point number, in radians.
Definition: fx_system.h:1411
friend FXT_PSV operator+(const FXT_PSV &obj1, const FXT_PSV &obj2)
Overload operator +.
Definition: fx_coordinates.h:168
FX_FLOAT c
The coefficient c.
Definition: fx_coordinates.h:1508
FXT_PSV & operator+=(const FXT_PSV &obj)
Overload operator +=.
Definition: fx_coordinates.h:116
FX_FLOAT f
The coefficient f.
Definition: fx_coordinates.h:1514
CFX_ArrayTemplate< CFX_Point > CFX_Points
Type definition for integer point array.
Definition: fx_coordinates.h:220
void Reset()
Reset current matrix.
Definition: fx_coordinates.h:1174
#define FXSYS_fabs
Calculate the absolute. FXSYS_fabs(x) means |x|.
Definition: fx_system.h:1386
FX_BOOL operator==(const FX_RECT &src) const
Compare(==) operator overload. Compare two rectangles. Please make sure they are normalized first.
Definition: fx_coordinates.h:691
CFX_FloatRect(const FX_FLOAT *pArray)
Construct a rectangle with an array of left, bottom, right, top values.
Definition: fx_coordinates.h:786
void Scale(FX_FLOAT sx, FX_FLOAT sy, FX_BOOL bPrepended=false)
Scale the matrix.
CFX_RTemplate< FX_INT32 > * FX_LPRECT
Type definition for pointer to integer rectangle.
Definition: fx_coordinates.h:459
static CFX_FloatRect GetBBox(const CFX_PointF *pPoints, int nPoints)
Get the bounding box of input points array.
void Translate(FX_FLOAT e, FX_FLOAT f)
Translate rectangle.
Definition: fx_coordinates.h:1020
CFX_PSVTemplate< FX_FLOAT > CFX_SizeF
Type definition for size class for float.
Definition: fx_coordinates.h:218
FX_BOOL operator !=(const CFX_FloatRect &src) const
Compare(!=) operator overload. Compare two rectangles. Please make sure they are normalized first.
Definition: fx_coordinates.h:828
Definition: fx_coordinates.h:763
int Height() const
Get the height of the rect.
Definition: fx_coordinates.h:638
friend FXT_PSV operator/(const FXT_PSV &obj, BaseType lamda)
Overload operator /.
Definition: fx_coordinates.h:204
void Transform(FX_FLOAT x, FX_FLOAT y, FX_FLOAT &x1, FX_FLOAT &y1) const
Transform a point.
Definition: fx_coordinates.h:1418
int FX_BOOL
Boolean variable (should be TRUE or FALSE).
Definition: fx_system.h:670
#define FXSYS_sqrt
Calculate the square root. FXSYS_sqrt(x) means sqrt(x).
Definition: fx_system.h:1381
void Normalize()
Normalize the rect. Make sure left <= right, top <= bottom.
int left
The left.
Definition: fx_coordinates.h:597
CFX_Matrix()
Construct a identity transformation matrix.
Definition: fx_coordinates.h:1059
CFX_PSVTemplate< FX_FLOAT > CFX_PointF
Type definition for point class for float.
Definition: fx_coordinates.h:214
FX_SHORT Right
The right.
Definition: fx_coordinates.h:754
FX_BOOL operator !=(const CFX_Matrix &src) const
Compare(!=) operator overload. Compare two matrixs.
Definition: fx_coordinates.h:1093
void Inflate(FX_FLOAT left, FX_FLOAT bottom, FX_FLOAT right, FX_FLOAT top)
Increases the width and height of the rectangle.
Definition: fx_coordinates.h:972
Definition: fx_coordinates.h:594
FX_BOOL operator==(const CFX_Matrix &src) const
Compare(==) operator overload. Compare two matrixs.
Definition: fx_coordinates.h:1081
FX_BOOL IsScaled() const
Whether this matrix has scaling (or translating) only. No rotating.
Definition: fx_coordinates.h:1053
FX_RECT()
Construct a rect not initialized.
Definition: fx_coordinates.h:608
int Width() const
Get the width of the rect.
Definition: fx_coordinates.h:631
baseType xRadius
x radius of round corner. This must not exceed the half width.
Definition: fx_coordinates.h:541
#define FXSYS_cos
Calculate the cosine of a floating-point number from a radian argument.
Definition: fx_system.h:1406
Definition: fx_coordinates.h:36
FX_FLOAT d
The coefficient d.
Definition: fx_coordinates.h:1510
FX_BOOL IsIdentity() const
Determine whether a matrix is an identity transformation or not.
Definition: fx_coordinates.h:1190
void Copy(const CFX_Matrix &m)
Copy coefficients from another matrix.
Definition: fx_coordinates.h:1183
void Reset()
Reset rectangle, set coordinates to 0.
Definition: fx_coordinates.h:837
FX_FLOAT GetUnitArea() const
Get area of the parallelogram composing two unit vectors.
friend FXT_PSV operator *(const FXT_PSV &obj, BaseType lamda)
Overload operator *.
Definition: fx_coordinates.h:186
BaseType y
Value y.
Definition: fx_coordinates.h:209
CFX_Matrix(FX_FLOAT a1, FX_FLOAT b1, FX_FLOAT c1, FX_FLOAT d1, FX_FLOAT e1, FX_FLOAT f1)
Construct a matrix with six input coefficients.
Definition: fx_coordinates.h:1071
void Set(const FXT_PSV &psv)
Set values.
Definition: fx_coordinates.h:83
CFX_VTemplate< FX_FLOAT > CFX_VectorF
Vector class for float.
Definition: fx_coordinates.h:302
void Subtract(BaseType x, BaseType y)
Subtract values.
Definition: fx_coordinates.h:101
CFX_RRTemplate< FX_FLOAT > CFX_RoundRectF
Type definition for round-corner rectangle class for float.
Definition: fx_coordinates.h:549
void Intersect(const CFX_FloatRect &other_rect)
Intersect with a rect.
CFX_PSVTemplate()
Constructor.
Definition: fx_coordinates.h:52
FX_BOOL operator !=(const FX_RECT &src) const
Compare(!=) operator overload. Compare two rectangles. Please make sure they are normalized first.
Definition: fx_coordinates.h:701
baseType yRadius
y radius of round corner. This must not exceed the half height.
Definition: fx_coordinates.h:543
CFX_RRTemplate< FX_INT32 > CFX_RoundRect
Type definition for round-corner rectangle class for integer.
Definition: fx_coordinates.h:547
CFX_RTemplate< FX_INT32 > CFX_Rect
Type definition for rectangle class for integer.
Definition: fx_coordinates.h:455
FX_BOOL Contains(const CFX_FloatRect &other_rect) const
Check if current rectangle fully contains the other provided rectangle. That means to check if the ot...
FX_FLOAT TransformXDistance(FX_FLOAT dx) const
Transform a x-distance.
CFX_FloatRect(FX_FLOAT left1, FX_FLOAT bottom1, FX_FLOAT right1, FX_FLOAT top1)
Construct a rectangle with left-bottom and right-top corners.
Definition: fx_coordinates.h:779
int bottom
The bottom.
Definition: fx_coordinates.h:603

Foxit Software Corporation Logo
@2019 Foxit Software Incorporated. All rights reserved.