Foxit PDF SDK
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Instance Methods | |
(void) | - addPoint:type:pressure: |
Add a point. More... | |
(FSPSInk *) | - convertToPDFAnnot:annot_rect:rotate: |
Convert a PSI object to a PSInk annotation and insert the PSInk annotation to a PDF page. More... | |
(FSBitmap *) | - getBitmap |
Get the canvas bitmap. More... | |
(FSRectF *) | - getContentsRect |
Get contents rectangle. More... | |
(id) | - initWithBitmap:simulate: |
Constructor, with a bitmap as canvas. More... | |
(id) | - initWithOther: |
Constructor, with another PSI object. More... | |
(id) | - initWithWidth:height:simulate: |
Constructor, with specified width and height for canvas. More... | |
(BOOL) | - isEmpty |
Check whether current object is empty or not. More... | |
(void) | - setCallback: |
Set a callback object for refreshing. More... | |
(void) | - setColor: |
Set ink color. More... | |
(void) | - setDiameter: |
Set ink diameter. More... | |
(void) | - setOpacity: |
Set ink opacity. More... | |
PSI, "pressure sensitive ink", is specially defined for manual signature, and usually works together with a handwriting board or for a touchscreen. PSI contains private coordinates, and a canvas is created in its coordinates. Canvas limits operating area and generates appearance of PSI.
PSI is independent of PDF, and can even be used directly in the device screen. If user wants to save a PSI object to PDF file, please call function FSPSI::convertToPDFAnnot:annot_rect:rotate:. This function will convert PSI data to a PSInk annotation (as a Foxit custom annotation type) and insert the PSInk annotation to the specified position in a PDF page.
- (void) addPoint: | (FSPointF*) | point | |
type: | (FSPathPointType) | type | |
pressure: | (float) | pressure | |
Add a point.
[in] | point | A point in canvas coordinate system. |
[in] | type | Point type. Please refer to values starting from FSPathTypeMoveTo and this should be one of these values. |
[in] | pressure | Pressure value for this point. Valid range: from 0.0 to 1.0. |
- (FSPSInk *) convertToPDFAnnot: | (FSPDFPage*) | page | |
annot_rect: | (FSRectF*) | annot_rect | |
rotate: | (FSRotation) | rotate | |
Convert a PSI object to a PSInk annotation and insert the PSInk annotation to a PDF page.
Actually, this function is to convert the path data of current PSI to a PSInk annotation, ignoring the canvas bitmap.
Before calling this function, user should ensure that current PSI object has contained a valid path (whose last point's type is FSPathTypeLineToCloseFigure. Otherwise, the conversion will be failed and this function will throw exception FSErrInvalidData.
[in] | page | A valid PDF page object, to which the PSI is expected to inserted. |
[in] | annot_rect | A rectangle to specify the position in the PDF page, where the new PSInk annotation will be inserted. It should be valid in . |
[in] | rotate | Rotation value. Currently, it can only be FSRotation0. |
- (FSBitmap *) getBitmap |
Get the canvas bitmap.
- (FSRectF *) getContentsRect |
Get contents rectangle.
- (id) initWithBitmap: | (FSBitmap*) | bitmap | |
simulate: | (BOOL) | simulate | |
Constructor, with a bitmap as canvas.
[in] | bitmap | A bitmap used as canvas. It should be created with FSBitmapDIBArgb format. User should ensure this bitmap to keep valid until current PSI object is released. |
[in] | simulate | Used to decide whether to turn on simulation of PSI or not: YES means to turn on simulation, and NO means to turn off simulation. It can simulate handwriting weights by writing speed when simulation is on. |
- (id) initWithOther: | (FSPSI*) | other |
Constructor, with another PSI object.
[in] | other | Another PSI object. |
- (id) initWithWidth: | (int) | width | |
height: | (int) | height | |
simulate: | (BOOL) | simulate | |
Constructor, with specified width and height for canvas.
[in] | width | Width of PSI canvas in device coordinate system. This shall be greater than 0. |
[in] | height | Height of PSI canvas in device coordinate system. This shall be greater than 0. |
[in] | simulate | Used to decide whether to turn on simulation of PSI or not: YES means to turn on simulation, and NO means to turn off simulation. It can simulate handwriting weights by writing speed when simulation is on. |
- (BOOL) isEmpty |
Check whether current object is empty or not.
When the current object is empty, that means current object is useless.
- (void) setCallback: | (id<FSPSICallback>) | callback |
Set a callback object for refreshing.
[in] | callback | A callback object which is implemented by user. Please ensure that the callback object keeps valid until the life- cycle of current PSI object ends. |
- (void) setColor: | (unsigned int) | color |
Set ink color.
This should be set before adding first point to PSI object. If not set, the default value 0x000000 will be used.
[in] | color | Ink color. Format: 0xRRGGBB. |
- (void) setDiameter: | (int) | diameter |
Set ink diameter.
This should be set before adding first point to PSI object. If not set, the default value 10 will be used.
[in] | diameter | Ink diameter. This should be bigger than 1. |
- (void) setOpacity: | (float) | opacity |
Set ink opacity.
This should be set before adding first point to PSI object. If not set, the default value 1.0 will be used.
[in] | opacity | Ink opacity. Valid range: from 0.0 to 1.0. 0.0 means full transparency and 1.0 means full opaque. |