Foxit PDF SDK
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Inherits SystemIDisposable.
Public Member Functions | |
LayerPrintData (string subtype, LayerTree.UsageState print_state) | |
Constructor, with parameters. More... | |
LayerPrintData () | |
Constructor. | |
LayerPrintData (LayerPrintData data) | |
Constructor, with another layer print data object. More... | |
void | Set (string subtype, LayerTree.UsageState print_state) |
Set value. More... | |
Properties | |
LayerTree.UsageState | print_state [get, set] |
Layer usage state, indicating that the group should be set to that state when the document is printed from a viewer application. More... | |
string | subtype [get, set] |
A string that specifies the kind of content controlled by a layer. | |
This class represents data for PDF layer printing usage.
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inline |
Constructor, with parameters.
[in] | subtype | A string to specify the kind of content controlled by a layer. |
[in] | print_state | Layer usage state, indicating that the layer should be set to that state when the document is printed from a viewer application. Please refer to values starting from foxit.pdf.LayerTree.UsageState.e_StateON and this should be one of these values except foxit.pdf.LayerTree.UsageState.e_StateUnchanged . |
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inline |
Constructor, with another layer print data object.
[in] | data | Another layer print data object. |
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inline |
Set value.
[in] | subtype | A string to specify the kind of content controlled by a layer. |
[in] | print_state | Layer usage state, indicating that the layer should be set to that state when the document is printed from a viewer application. Please refer to values starting from foxit.pdf.LayerTree.UsageState.e_StateON and this should be one of these values except foxit.pdf.LayerTree.UsageState.e_StateUnchanged . |
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getset |
Layer usage state, indicating that the group should be set to that state when the document is printed from a viewer application.
Please refer to values starting from foxit.pdf.LayerTree.UsageState.e_StateON and this should be one of these values except foxit.pdf.LayerTree.UsageState.e_StateUnchanged .