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foxit.common.fxcrt.Matrix2D Member List

This is the complete list of members for foxit.common.fxcrt.Matrix2D, including all inherited members.

afoxit.common.fxcrt.Matrix2D
bfoxit.common.fxcrt.Matrix2D
cfoxit.common.fxcrt.Matrix2D
Concat(float a, float b, float c, float d, float e, float f, bool bPrepended)foxit.common.fxcrt.Matrix2Dinline
Concat(Matrix2D m, bool bPrepended)foxit.common.fxcrt.Matrix2Dinline
ConcatInverse(Matrix2D m, bool bPrepended)foxit.common.fxcrt.Matrix2Dinline
Copy(Matrix2D m)foxit.common.fxcrt.Matrix2Dinline
dfoxit.common.fxcrt.Matrix2D
efoxit.common.fxcrt.Matrix2D
ffoxit.common.fxcrt.Matrix2D
GetUnitArea()foxit.common.fxcrt.Matrix2Dinline
GetUnitRect()foxit.common.fxcrt.Matrix2Dinline
GetXUnit()foxit.common.fxcrt.Matrix2Dinline
GetYUnit()foxit.common.fxcrt.Matrix2Dinline
Is90Rotated()foxit.common.fxcrt.Matrix2Dinline
IsIdentity()foxit.common.fxcrt.Matrix2Dinline
IsInvertible()foxit.common.fxcrt.Matrix2Dinline
IsScaled()foxit.common.fxcrt.Matrix2Dinline
MatchRect(RectF dest, RectF src)foxit.common.fxcrt.Matrix2Dinline
Matrix2D()foxit.common.fxcrt.Matrix2Dinline
Matrix2D(float a1, float b1, float c1, float d1, float e1, float f1)foxit.common.fxcrt.Matrix2Dinline
Reset()foxit.common.fxcrt.Matrix2Dinline
Rotate(float fRadian, bool bPrepended)foxit.common.fxcrt.Matrix2Dinline
RotateAt(float fRadian, float x, float y, bool bPrepended)foxit.common.fxcrt.Matrix2Dinline
Scale(float sx, float sy, bool bPrepended)foxit.common.fxcrt.Matrix2Dinline
Set(float a, float b, float c, float d, float e, float f)foxit.common.fxcrt.Matrix2Dinline
Set(float[] n)foxit.common.fxcrt.Matrix2Dinline
SetIdentity()foxit.common.fxcrt.Matrix2Dinline
SetReverse(Matrix2D m)foxit.common.fxcrt.Matrix2Dinline
Shear(float fAlphaRadian, float fBetaRadian, bool bPrepended)foxit.common.fxcrt.Matrix2Dinline
TransformDistance(float dx, float dy)foxit.common.fxcrt.Matrix2Dinline
TransformDistance(int dx, int dy)foxit.common.fxcrt.Matrix2Dinline
TransformDistance(float distance)foxit.common.fxcrt.Matrix2Dinline
TransformPoint(ref float x, ref float y)foxit.common.fxcrt.Matrix2Dinline
TransformPoint(ref int x, ref int y)foxit.common.fxcrt.Matrix2Dinline
TransformRect(RectF rect)foxit.common.fxcrt.Matrix2Dinline
TransformRect(RectI rect)foxit.common.fxcrt.Matrix2Dinline
TransformXDistance(float dx)foxit.common.fxcrt.Matrix2Dinline
TransformXDistance(int dx)foxit.common.fxcrt.Matrix2Dinline
TransformYDistance(float dy)foxit.common.fxcrt.Matrix2Dinline
TransformYDistance(int dy)foxit.common.fxcrt.Matrix2Dinline
Translate(float x, float y, bool bPrepended)foxit.common.fxcrt.Matrix2Dinline
TranslateI(int x, int y, bool bPrepended)foxit.common.fxcrt.Matrix2Dinline