Foxit PDF SDK
FoxitPDFSDKPython2.SnappedPoint Class Reference
Inheritance diagram for FoxitPDFSDKPython2.SnappedPoint:
FoxitPDFSDKPython2.Base

Public Member Functions

def SnappedPoint (other)
 Constructor, with another snapped point object.
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def GetPoint ()
 Get the point value.
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def GetType ()
 Get the snapped point type.
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def IsEmpty ()
 Check whether current object is empty or not.
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Static Public Attributes

 e_TypeEndpoint = _fsdk.SnappedPoint_e_TypeEndpoint
 Snapped point type: endpoint, which means the snapped point is an endpoint of a path.

 
 e_TypeIntersectionPoint = _fsdk.SnappedPoint_e_TypeIntersectionPoint
 Snapped point type: intersection point, which means the snapped point is the intersection of two intersecting paths.

 
 e_TypeMidpoint = _fsdk.SnappedPoint_e_TypeMidpoint
 Snapped point type: midpoint, which means the snapped point is the midpoint for two endpoints of a path.

 
 e_TypeNearestPoint = _fsdk.SnappedPoint_e_TypeNearestPoint
 Snapped point type: nearest point, which means the snapped point is the nearest point (which is in a path) to the specified point.

 
 e_TypeNone = _fsdk.SnappedPoint_e_TypeNone
 This means the snapped point is invalid.

 

Detailed Description

This class represents information of a snapped point, which is snapped with specified snapping flags by class SnapPointMgr .

See also
SnapPointMgr .

Constructor & Destructor Documentation

◆ SnappedPoint()

def FoxitPDFSDKPython2.SnappedPoint.SnappedPoint (   other)

Constructor, with another snapped point object.

Parameters
[in]otherAnother snapped point object.

Member Function Documentation

◆ GetPoint()

def FoxitPDFSDKPython2.SnappedPoint.GetPoint ( )

Get the point value.

Point value represents a point in a path.

Returns
Snapped point value.

◆ GetType()

def FoxitPDFSDKPython2.SnappedPoint.GetType ( )

Get the snapped point type.

Returns
Snapped point type. Please refer to values starting from FoxitPDFSDKPython2.SnappedPoint.e_TypeNone and this would be one of these values.

◆ IsEmpty()

def FoxitPDFSDKPython2.SnappedPoint.IsEmpty ( )

Check whether current object is empty or not.

When the current object is empty, that means current object is useless.

Returns
true means current object is empty, while false means not.