Foxit PDF SDK

CFX_Matrix Member List

This is the complete list of members for CFX_Matrix, including all inherited members.

a | CFX_Matrix |
b | CFX_Matrix |
c | CFX_Matrix |
CFX_Matrix() | CFX_Matrix | inline
CFX_Matrix(FX_FLOAT a1, FX_FLOAT b1, FX_FLOAT c1, FX_FLOAT d1, FX_FLOAT e1, FX_FLOAT f1) | CFX_Matrix | inline
Concat(FX_FLOAT a, FX_FLOAT b, FX_FLOAT c, FX_FLOAT d, FX_FLOAT e, FX_FLOAT f, FX_BOOL bPrepended=false) | CFX_Matrix |
Concat(const CFX_Matrix &m, FX_BOOL bPrepended=false) | CFX_Matrix |
ConcatInverse(const CFX_Matrix &m, FX_BOOL bPrepended=false) | CFX_Matrix |
Copy(const CFX_Matrix &m) | CFX_Matrix | inline
d | CFX_Matrix |
e | CFX_Matrix |
f | CFX_Matrix |
GetA() const | CFX_Matrix | inline
GetB() const | CFX_Matrix | inline
GetC() const | CFX_Matrix | inline
GetD() const | CFX_Matrix | inline
GetE() const | CFX_Matrix | inline
GetF() const | CFX_Matrix | inline
GetUnitArea() const | CFX_Matrix |
GetUnitParallelogram(CFX_ParallelogramF &pg) const | CFX_Matrix |
GetUnitRect(CFX_RectF &rect) const | CFX_Matrix |
GetUnitRect() const | CFX_Matrix |
GetXUnit() const | CFX_Matrix |
GetYUnit() const | CFX_Matrix |
Is90Rotated() const | CFX_Matrix |
IsIdentity() const | CFX_Matrix | inline
IsInvertible() const | CFX_Matrix |
IsScaled() const | CFX_Matrix |
MatchRect(const CFX_FloatRect &dest, const CFX_FloatRect &src) | CFX_Matrix |
operator!=(const CFX_Matrix &src) const | CFX_Matrix | inline
operator==(const CFX_Matrix &src) const | CFX_Matrix | inline
Reset() | CFX_Matrix | inline
Rotate(FX_FLOAT fRadian, FX_BOOL bPrepended=false) | CFX_Matrix |
RotateAt(FX_FLOAT fRadian, FX_FLOAT x, FX_FLOAT y, FX_BOOL bPrepended=false) | CFX_Matrix |
Scale(FX_FLOAT sx, FX_FLOAT sy, FX_BOOL bPrepended=false) | CFX_Matrix |
Set(FX_FLOAT a, FX_FLOAT b, FX_FLOAT c, FX_FLOAT d, FX_FLOAT e, FX_FLOAT f) | CFX_Matrix |
Set(const FX_FLOAT n[6]) | CFX_Matrix |
SetIdentity() | CFX_Matrix | inline
SetReverse(const CFX_Matrix &m) | CFX_Matrix |
Shear(FX_FLOAT fAlphaRadian, FX_FLOAT fBetaRadian, FX_BOOL bPrepended=false) | CFX_Matrix |
Transform(FX_FLOAT &x, FX_FLOAT &y) const | CFX_Matrix | inline
Transform(FX_FLOAT x, FX_FLOAT y, FX_FLOAT &x1, FX_FLOAT &y1) const | CFX_Matrix | inline
TransformDistance(FX_FLOAT dx, FX_FLOAT dy) const | CFX_Matrix |
TransformDistance(FX_INT32 dx, FX_INT32 dy) const | CFX_Matrix |
TransformDistance(FX_FLOAT distance) const | CFX_Matrix |
TransformParallelogram(CFX_ParallelogramF &pg) const | CFX_Matrix |
TransformParallelogram(CFX_Parallelogram &pg) const | CFX_Matrix |
TransformPoint(FX_FLOAT &x, FX_FLOAT &y) const | CFX_Matrix |
TransformPoint(FX_INT32 &x, FX_INT32 &y) const | CFX_Matrix |
TransformPoints(CFX_PointF *points, FX_INT32 iCount) const | CFX_Matrix |
TransformPoints(CFX_Point *points, FX_INT32 iCount) const | CFX_Matrix |
TransformRect(CFX_RectF &rect) const | CFX_Matrix |
TransformRect(CFX_Rect &rect) const | CFX_Matrix |
TransformRect(FX_FLOAT &left, FX_FLOAT &right, FX_FLOAT &top, FX_FLOAT &bottom) const | CFX_Matrix |
TransformRect(CFX_FloatRect &rect) const | CFX_Matrix | inline
TransformRect(FX_RECT &rect) const | CFX_Matrix |
TransformRoundRect(CFX_RoundRectF &rr) const | CFX_Matrix |
TransformRoundRect(CFX_RoundRect &rr) const | CFX_Matrix |
TransformVector(CFX_VectorF &v) const | CFX_Matrix |
TransformVector(CFX_Vector &v) const | CFX_Matrix |
TransformXDistance(FX_FLOAT dx) const | CFX_Matrix |
TransformXDistance(FX_INT32 dx) const | CFX_Matrix |
TransformYDistance(FX_FLOAT dy) const | CFX_Matrix |
TransformYDistance(FX_INT32 dy) const | CFX_Matrix |
Translate(FX_FLOAT x, FX_FLOAT y, FX_BOOL bPrepended=false) | CFX_Matrix |
TranslateI(FX_INT32 x, FX_INT32 y, FX_BOOL bPrepended=false) | CFX_Matrix | inline