| a | foxit.common.fxcrt.Matrix2D | |
| b | foxit.common.fxcrt.Matrix2D | |
| c | foxit.common.fxcrt.Matrix2D | |
| Concat(float a, float b, float c, float d, float e, float f, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |
| Concat(Matrix2D m, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |
| ConcatInverse(Matrix2D m, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |
| Copy(Matrix2D m) | foxit.common.fxcrt.Matrix2D | inline |
| d | foxit.common.fxcrt.Matrix2D | |
| e | foxit.common.fxcrt.Matrix2D | |
| f | foxit.common.fxcrt.Matrix2D | |
| GetUnitArea() | foxit.common.fxcrt.Matrix2D | inline |
| GetUnitRect() | foxit.common.fxcrt.Matrix2D | inline |
| GetXUnit() | foxit.common.fxcrt.Matrix2D | inline |
| GetYUnit() | foxit.common.fxcrt.Matrix2D | inline |
| Is90Rotated() | foxit.common.fxcrt.Matrix2D | inline |
| IsIdentity() | foxit.common.fxcrt.Matrix2D | inline |
| IsInvertible() | foxit.common.fxcrt.Matrix2D | inline |
| IsScaled() | foxit.common.fxcrt.Matrix2D | inline |
| MatchRect(RectF dest, RectF src) | foxit.common.fxcrt.Matrix2D | inline |
| Matrix2D() | foxit.common.fxcrt.Matrix2D | inline |
| Matrix2D(float a1, float b1, float c1, float d1, float e1, float f1) | foxit.common.fxcrt.Matrix2D | inline |
| Reset() | foxit.common.fxcrt.Matrix2D | inline |
| Rotate(float fRadian, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |
| RotateAt(float fRadian, float x, float y, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |
| Scale(float sx, float sy, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |
| Set(float a, float b, float c, float d, float e, float f) | foxit.common.fxcrt.Matrix2D | inline |
| Set(float[] n) | foxit.common.fxcrt.Matrix2D | inline |
| SetIdentity() | foxit.common.fxcrt.Matrix2D | inline |
| SetReverse(Matrix2D m) | foxit.common.fxcrt.Matrix2D | inline |
| Shear(float fAlphaRadian, float fBetaRadian, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |
| TransformDistance(float dx, float dy) | foxit.common.fxcrt.Matrix2D | inline |
| TransformDistance(int dx, int dy) | foxit.common.fxcrt.Matrix2D | inline |
| TransformDistance(float distance) | foxit.common.fxcrt.Matrix2D | inline |
| TransformPoint(ref float x, ref float y) | foxit.common.fxcrt.Matrix2D | inline |
| TransformPoint(ref int x, ref int y) | foxit.common.fxcrt.Matrix2D | inline |
| TransformRect(RectF rect) | foxit.common.fxcrt.Matrix2D | inline |
| TransformRect(RectI rect) | foxit.common.fxcrt.Matrix2D | inline |
| TransformXDistance(float dx) | foxit.common.fxcrt.Matrix2D | inline |
| TransformXDistance(int dx) | foxit.common.fxcrt.Matrix2D | inline |
| TransformYDistance(float dy) | foxit.common.fxcrt.Matrix2D | inline |
| TransformYDistance(int dy) | foxit.common.fxcrt.Matrix2D | inline |
| Translate(float x, float y, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |
| TranslateI(int x, int y, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |