a | foxit.common.fxcrt.Matrix2D | |
b | foxit.common.fxcrt.Matrix2D | |
c | foxit.common.fxcrt.Matrix2D | |
Concat(float a, float b, float c, float d, float e, float f, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |
Concat(Matrix2D m, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |
ConcatInverse(Matrix2D m, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |
Copy(Matrix2D m) | foxit.common.fxcrt.Matrix2D | inline |
d | foxit.common.fxcrt.Matrix2D | |
e | foxit.common.fxcrt.Matrix2D | |
f | foxit.common.fxcrt.Matrix2D | |
GetUnitArea() | foxit.common.fxcrt.Matrix2D | inline |
GetUnitRect() | foxit.common.fxcrt.Matrix2D | inline |
GetXUnit() | foxit.common.fxcrt.Matrix2D | inline |
GetYUnit() | foxit.common.fxcrt.Matrix2D | inline |
Is90Rotated() | foxit.common.fxcrt.Matrix2D | inline |
IsIdentity() | foxit.common.fxcrt.Matrix2D | inline |
IsInvertible() | foxit.common.fxcrt.Matrix2D | inline |
IsScaled() | foxit.common.fxcrt.Matrix2D | inline |
MatchRect(RectF dest, RectF src) | foxit.common.fxcrt.Matrix2D | inline |
Matrix2D() | foxit.common.fxcrt.Matrix2D | inline |
Matrix2D(float a1, float b1, float c1, float d1, float e1, float f1) | foxit.common.fxcrt.Matrix2D | inline |
Reset() | foxit.common.fxcrt.Matrix2D | inline |
Rotate(float fRadian, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |
RotateAt(float fRadian, float x, float y, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |
Scale(float sx, float sy, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |
Set(float a, float b, float c, float d, float e, float f) | foxit.common.fxcrt.Matrix2D | inline |
Set(float[] n) | foxit.common.fxcrt.Matrix2D | inline |
SetIdentity() | foxit.common.fxcrt.Matrix2D | inline |
SetReverse(Matrix2D m) | foxit.common.fxcrt.Matrix2D | inline |
Shear(float fAlphaRadian, float fBetaRadian, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |
TransformDistance(float dx, float dy) | foxit.common.fxcrt.Matrix2D | inline |
TransformDistance(int dx, int dy) | foxit.common.fxcrt.Matrix2D | inline |
TransformDistance(float distance) | foxit.common.fxcrt.Matrix2D | inline |
TransformPoint(ref float x, ref float y) | foxit.common.fxcrt.Matrix2D | inline |
TransformPoint(ref int x, ref int y) | foxit.common.fxcrt.Matrix2D | inline |
TransformRect(RectF rect) | foxit.common.fxcrt.Matrix2D | inline |
TransformRect(RectI rect) | foxit.common.fxcrt.Matrix2D | inline |
TransformXDistance(float dx) | foxit.common.fxcrt.Matrix2D | inline |
TransformXDistance(int dx) | foxit.common.fxcrt.Matrix2D | inline |
TransformYDistance(float dy) | foxit.common.fxcrt.Matrix2D | inline |
TransformYDistance(int dy) | foxit.common.fxcrt.Matrix2D | inline |
Translate(float x, float y, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |
TranslateI(int x, int y, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline |